﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;

using TileMapEditor.Config;

namespace TileMapEditor.Tools
{
    /// <summary>
    /// The tile map editor must be initialized when Unity launched.
    /// </summary>
    [InitializeOnLoad]
    public class EditorLaunchStart
    {
        static EditorLaunchStart()
        {
            TileMapSettings.LoadPrefs();
        }
    }

}
